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jack- 04-22-2005
hi guys the new skills
this all i juz copy from aceguild forum=aceguild.6k2.com + all this r find my brother 1 Taken From Our Big Brother Lune < Kro News Reporter > . * Paladin 1) Shield Chain Type: Active Skill < Max 5 LV > Target: Single Enemy Description: Using the shield, you will deal 5 repeated attack in a single skill. Hit chance of this skill depends on your HIT rate, and additional damage can be gained by having the shield to have high refined rate and having a heavy shield. Final damage will include subtraction from enemy DEF as well. SP taken increases as you use higher level of this skill. Range: 1 Attack Type: Non-elemental, physical melee attack Casting / After-Cast Delay: 1 Sec. / 2 Sec. Etc.: Requires a shield to be equipped. This skill needs Shield Boomerang LV 5. Skill LV - Damage + - HIT Bonus - SP Taken 1 - 30% - +30 - 28 2 - 60% - +25 - 31 3 - 90% - +20 - 34 4 - 120% - +15 - 37 5 - 150% - +10 - 40 * High Priest 1) Mana Recharge Type: Passive < Max 5 LV > Target: Yourself Description: At LV 5, it decreases SP usage of all of your skills by 20%. This skill needs Priest Mace Mastery LV 10, Divine Protection LV 10. Skill LV - SP Taken Decreased 1 - 4% 2 - 8% 3 - 12% 4 - 16% 5 - 20% * Professor 1) Double Casting Type: Active < Max 5 LV > Target: Yourself Description: When you use this skill, you will see the icon for this skill on right side of your window. Under this effect, when you use bolt-type skills (including bolts that happen from Auto-Spell), there's a small chance of the skill happening one more time without casting after casting first one normally. This skill requires Sage Auto Spell LV 1. Casting: 2 Sec / No After-Cast Delay. Skill LV - Chance - Lasting Time - SP Taken 1 - 50% - 70 Sec. - 40 2 - 60% - 90 Sec. - 45 3 - 70% - 110 Sec. - 50 4 - 80% - 130 Sec. - 55 5 - 90% - 150 Sec. - 60 * High Wizard 1) Ganbantein Type: Active < Max 1 LV > Target: AoE Ground-targeted Description: Maximizes your magical potential, you cast a small AoE spell that cancels all other ground-targeted AoE spells around 1 cell of where you targeted. It takes one Blue Gemstone and Yellow Gemstone. When this skill is used on top of Land Protection, 3x3 cells around where it is cast will cancel out Land Protection but rest will still be in effect. This skill is not affected by skills that removes gemstone requirement from your casting. Range: 3x3 cell around the target, where C is your target. *** *C* *** This skill needs Wizard Sense LV 1, Ice Wall LV 1. Casting / After-Cast Delay: 3 Sec. / 2 Sec. SP Taken: 40 2) Gravitation Field Type: Active < Max 5 LV > Target: AoE Ground-Targeted Elemental: Non-Elemental Description: Around 5x5 cell of where you targeted, it will greately increase the effect of gravity in that area. As a result, all enemies in this skill will receive DEF-ignoring set damage every second, and movement and attack speed will be decreased. Because this skill is very high-level difficult spell, until this skill disappears, the caster of this spell cannot do anything else. When you get attacked while channeling this skill, the skill will cancel and you are free to do other things. This skill cannot be overwritten over another existing Gravitation Field. Of course, the movement speed / attack speed penalty does not apply to Boss Monsters, but they will still receive DEF-ignoring damage. This skill uses 1 Blue Gemstone. This skill requires High Wizard Magic Crasher LV 1, High Wizard Amplify Magical Power LV 10, Wizard Quagmire LV 1. Casting / After-Cast Delay: 5 Sec. / 2 Sec. Skill LV - DPS (Damage Per Second for Non-WoW Players) - MoveSpeed/ASPD Penalty - Lasting Time - SP Taken 1 - 400 - 12% - 5 Sec. - 20 2 - 600 - 14% - 6 Sec. - 40 3 - 800 - 16% - 7 Sec. - 60 4 - 1000 - 18% - 8 Sec. - 80 5 - 1200 - 20% - 9 Sec. - 100 * Whitesmith 1) Cart Termination Type: Active < Max 10 LV > Target: Single Enemy Description: Can only be used while in Cart Boost state. Using the power of the money, you strike a single target with your cart. It uses some Zeny, and has small chance of stunning the target. The damage depends on weight taken by items inside the cart. No casting time, or after-cast delay. SP taken is fixed to 15. This skill requires Merchant Mammonite LV 10, Blacksmith Hammerfall LV 5, Whitesmith Cart Boost LV 1. Skill LV - Attack Power - Zeny Taken - Stun Chance 1 - (Weight / 15) % - 600Z - 5% 2 - (Weight / 14) % - 700Z - 10% 3 - (Weight / 13) % - 800Z - 15% 4 - (Weight / 12) % - 900Z - 20% 5 - (Weight / 11) % - 1000Z - 25% 6 - (Weight / 10) % - 1100Z - 30% 7 - (Weight / 9) % - 1200Z - 35% 8 - (Weight / % - 1300Z - 40% 9 - (Weight / 7) % - 1400Z - 45% 10 - (Weight / 6) % - 1500Z - 50% 2) Max Overthrust Type: Active < Max 5 LV > Target: Yourself Description: Greately increase weapon power by using power of the Zeny. Unlike normal Overthrust, this skill only affects you. All skill levels have same 0.1% chance of weapon breaking every hit. SP taken is fixed at 15. Lasting time is fixed to 180 Sec. There is no casting time / after-cast delay. This skill requires Over Thrust LV 5. Skill LV - Bonus Damage - Zeny Taken 1 - 110% - 3000Z 2 - 120% - 3500Z 3 - 130% - 4000Z 4 - 140% - 4500Z 5 - 150% - 5000Z * Gypsy & Clown 1) Longing for Freedom Type: Active < Max 5 LV > Target: Yourself - Only when you are in a duet. Description: During duet combination skill of Gypsy and a Clown, when this skill is used, this allows the user of this skill to move around in the area affected by the duet skill. Note this is seperate cast - Gypsy and Clown must use this skill on their own in order to move. Every time skill level goes up, it recovers movement speed and attack speed bit by bit, to 100% at LV 5. The duet combination skill area will be fixed to the area that it started, and if either Gypsy or Clown moves out of the duet area, cancel it manually, or either one of them die, the duet skill will cancel as well as this skill. This means, if anything happens that results in cancelling the duet skill, it'll also cancel this skill. User of this skill will suffer 3 SP removed every 3 second instead of 1 SP every 3 second normally taken when using a duet skill. While under effect of this skill, Gypsy and Clown can attack and use skills as normal. Do note however, you cannot use other singing skills or other duet skills. If skill, A Moonlit Water Mill, a Falling Petal, is in effect, Longing for Freedom will not work. SP Taken: Fixed to 15. This skill requires Unchained Serenade LV 3, Music Lesson LV 10 (in case of Dancer, Dance Lesson LV 10), Marionette Control LV 1 Skill LV - Attack / Move Speed Set To 1 - 60% 2 - 70% 3 - 80% 4 - 90% 5 - 100% 2) Wand of Hermod Type: Singing Skill < Max 5 LV > Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell. Description: All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used. It can only be used in Siege Mode (WoE). SP Taken: 5 SP every 5 second. This skill requires Increase Concentration LV 10, Music Lesson LV 10 (or in case of Dancer, Dance Lesson LV 10). Skill LV - Lasting Time - SP Taken 1 - 10 Sec. - 20 2 - 15 Sec. - 30 3 - 20 Sec. - 40 4 - 25 Sec. - 50 5 - 30 Sec. - 60 3) Tarot Card of Fate Type: Active Skill < Max LV 5 > Target: Single Enemy Description: Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds. SP Taken: Fixed to 40. This skill requires Increase Concentration LV 10, Unchained Serenade LV 3. Skill LV - Success Rate 1 - 8% 2 - 16% 3 - 24% 4 - 32% 5 - 40% Effects: One from 14 different effects. They are as follows: The Fool: Sickness of the mind, start from zero. - Renders enemy's SP to 0. Right Side. The Magician: Overworked, start of the trouble. - Reduces enemy's MATK by half for 30 seconds. Opposite Side. The High Priestess - Breaking of the knowledge, understand in your own way. - Removes all buffs. Opposite Side. The Chariot - Bad luck, desperation, destruction, and unintended accident. - Deals DEF-ignoring 1000 damage. Randomly destroys one armor equipment. Opposite Side. Strength - Strength in the wrong way, lose confidence, destruction of nation. - Reduces enemy's ATK by half for 30 seconds. Opposite Side. The Lovers - Farewell, be discovered while cheating on someone. - Randomly teleports you to somewhere. Opposite Side. Wheel of Fortune - Unexpected bad fortune, broken promise, lost goal, self-loathe. - Randomly causes effect of 2 other Tarot cards. Opposite Side. The Hanged Man - Precursor of agony, giving up, stop. - Either Stop, Frozen, or Stone will happen regardless of any reasons. Opposite Side. Death - Bad luck, unexpected catastrophe, difficult situation, danger of sickness, lose your job. - Will receive Curse, Coma, and Poison all in single set. Right Side. Temperance - Impossible to control, tiredness, stubborn, and vanity. - Causes Chaos ailment for next 30 seconds. Opposite Side. The Devil - Demons interfere with you, danger of sickness, and unescapable curse. - Deals DEF-ignoring 6666 damage, 30 seconds of halved ATK and MATK, and Curse status ailment. Right Side. The Tower - Accidents, losing command, failure, sudden changes, bankrupcy. - Deals DEF-ignoring 4444 damage. Right Side. The Star - Destruction of hope, sad future, chaos, and lose judgment. - Causes 5 second of Stun. Opposite Side. The Sun - Destruction of country, unsatisfied, chaos, losing of knowledge. - For 30 seconds, ATK, MATK, HIT, FLEE, and DEF will be reduced by 20%. Opposite Side. * Creator 1) Acid Demonstration Type: Active < Max 10 LV > Target: Single Enemy Description: Uses both flame bottle and acid bottle at the same time, to cause explosion. Of course, this skill uses 1 Flame Bottle and Acid Bottle. Skill level dictates how many times you hit in a row, for maximum of 10 consecutive hits. If this skill is used on a character instead of a monster, it deals only 50% of overall damage. Also, due to the explosion, target's weapon and armor has chance to be destroyed - each skill level provides 1% chance, for maximum of 10% at LV 10. Damage is increased by increasing your INT. Also, damage is increased if enemy's VIT is high. Cast Time / After-Cast Delay: 1 Sec. / 1 Sec. SP Taken: Fixed to 30. This skill requires Demonstration LV 5, Acid Terror LV 5. 2) Plant Cultivation Type: Active < Max 2 LV > Target: Ground 1 Cell Description: By using spores and plant stalk, you can summon a mushroom or a plant. What you get is random, and there's chance of failure. - At Skill LV 1, you can summon a Black or Red Mushroom using one Mushroom Spore. - At Skill LV 2, you can summon Yellow, Red, White, Green, Blue, or Shining Plant using one Stem. SP Taken: Fixed to 10 There is no casting time, or after-cast delay. * Do note, all these things may change while testing in kRO Sakray. * _________________ ~*Victor*~Born to cover my love

Azzazzin- 04-22-2005

haiz. not fair .. sin x dun have ar ...

~Tidus~I Love Yuna- 04-22-2005

i very like the new H.priest skills....... but already too late to get it...*sigh.... Stalker got 2 new skills also..... Full Strip (one strip make u whole nacked..../gg) another skill is to memorize the skills u get damaged even though u get hit by another skills or log out or die.... SinX i heard soul breaker delay will be much more longer...@.@"

Vermillion Eye- 04-22-2005

i dun understand this... :-? How bout' those lvl 99 reborn chac whom they hav used up all their skill point?? Errr...does it mean we hav 2 reborn again??

~Tidus~I Love Yuna- 04-22-2005

umm...so maybe left some job skill to add when these skills being introduced to MRo?? if already no point left.....gameflier juz can say sorry...^^" anyway....these skills as Jack said... juz tested in Kro sakray server.... if it is introduced to Kro real server..... i think it will take some years to reach here....><" (kro already have new clothes for 2nd advance class, adopting child...) there are also 3rd class..... not same like 2 advance class.... but donno how to get this.... these are Ro strategics to keep the players by introducing something new.....^^"

Effect~*- 04-22-2005

well for the H.priest new skill 1 word suck didnt effect my skill point.........no sp drink royal Zzzzzz NO FEAR

PingPing- 04-22-2005

i know some of tht new skill from book.^^. but my HP skill not really wan tht skill so~~~~~~ nth at all. >.<

Azzazzin- 04-22-2005

Soulbreaker delay more longer?? wakks that is cheater......!!!!!! already totally ignore of defend, suffer of delay rate. now wanna make longer... haiz.. sin is the weakest char forever if like that ....but dun give up lar D' AzzAzzin Ganbate!!!!

~Invulnerable~- 04-22-2005

Hmm..wiz skill doesn't give much impact to me..Sg still top chice for u guys right?

Vermillion Eye- 04-24-2005

Haha! Sb delay?? Oh boy tat's just too good for my wiz...hehehe I hate sin x :twisted: !

~Tidus~I Love Yuna- 04-24-2005

the new high priest skills look good to me... since i cannot buy any sp regen things...T.T same like the Ws skills....><" 5k per use....walau.....><"

Azzazzin- 04-25-2005

Haha! Sb delay?? Oh boy tat's just too good for my wiz...hehehe I hate sin x :twisted: ! so u hate me ar ??? huh .. duwan tank u again arr

Vermillion Eye- 04-25-2005

Not u la brother. We r in same guild. Besides u never kill me before. :twisted:

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